Hi all,
I’m Julie, CEO of Hushcrasher, a small data science company covering the video-game industry (we publish our analyses in a newsletter). We bring academic methods to industry questions (my cofounder Antoine Mayerowitz holds an economics PhD from the Collège de France under Philippe Aghion).
We’re looking for someone to own the estimation pipeline for a report on games-industry pay, as a paid, well-scoped consulting engagement.
The problem: We’ve pooled ~5,000 salary observations from several surveys spanning 2019-2025. The instruments are heterogeneous (differing question wording and response formats). Rather than reporting raw sample means, we want to reweight to the real population of games workers (country × job family × gender x etc). We want to do it properly (MRP / poststratification, partial pooling, honest uncertainty, sensible handling of sparse cells). Open, of course, to hearing where the method should push back on our framing.
The engagement covers the full pipeline: harmonization → multilevel model + poststratification → the statistical and editorial calls (which subgroups we can speak to confidently, what to aggregate vs. break out) → visualization.
Why we do this: The video game industry has been through repeated layoffs since 2023. Power sits with employers. This is a free, public report meant to reduce the pay information asymmetry and give workers a bit of leverage back.
Logistics: Remote, paid per day. Publication targeted for late September / early October, so we’d like to start soon. Open to other arrangements too, we already collaborate with academics (Harvard, Mannheim) on a data-for-research basis.
If the problem or the mission resonates, reply here or email me at julie@hushcrasher.com. Happy to share more detail on the data.